This scene got picked up by the Marmoset Toolbag website as an example. You can check that out here: https://marmoset.co/posts/lighting-an-environment-with-emissive-global-illumination-in-toolbag/
This is a small Sci Fi scene I modeled based on an illustration by Real_Sonkes. With this piece I wanted to test my hard surface modeling skills. All the assets where created in 3Ds Max, and like most of my pieces trying to keep the tri count as low as possible without sacrificing quality. The texturing was done in Substance Painter in order to create PBR materials. Some of the tiny details where painted as normals inside Substance Painter. Lighting and rendering was done in Marmoset Toolbag 3.