I got into game design because not only do I love playing them, but I also like to create experiences that will bring joy to other people. I am artist because creating art is something that I have enjoyed doing since high school and after many years working in a hospital, I decided it was to time to get a job on something that I love.
I am a 3D artist with a passion for the gaming industry. My main skills are 3D modeling, sculpting and texturing. I can also rig and animate in Max and Maya. I am fluent in English and Spanish. My greatest influence comes from science fiction.
Create 3D models and animations designed for training in the Oil and Gas industry.
Create a character acording to an establish concept, in a hand painted style and keeping within the triangle count of 10k
Work under NDA and can only be shown privately
Create a tutorial on my workflow for creating a Sci Fi environment. This tutorial goes from the initial modeling phase, to the final renders done in Unity using the HD Rendering Pipeline
Create a 3D character with a realistic style based on already stablished concept. This included modeling the high poly character to the final textured in game asset.
Create a 3D character in a stylized format with a low polycount so it can be accesible on mobile
Teach software related to 3D modeling for games and animation (3Ds Max, Maya, Zbrush, Substance Painter, Unreal Engine, Unity)
Teach industry standard techniques of asset creation for game engines and product rendering.
Evaluates students to measure their progress in achieving course objectives and informs students in a timely manner of their progress