Manuel Rondon
Manuel Rondon
3D Artist
Houston, United States of America

Summary

I got into game design because not only do I love playing them, but I also like to create experiences that will bring joy to other people. I am artist because creating art is something that I have enjoyed doing since high school and after many years working in a hospital, I decided it was to time to get a job on something that I love.
I am a 3D artist with a passion for the gaming industry. My main skills are 3D modeling, sculpting and texturing. I can also rig and animate in Max and Maya. I am fluent in English and Spanish. My greatest influence comes from science fiction.

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Skills

Digital Sculpting3D ModelingPBR TexturingRigging3D AnimationVideo Editing

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Unity
Unity
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
After Effects
After Effects
Premiere
Premiere

Experience

  • 3D Artist/Animator at Axis LLC
    Spring, United States of America
    November 2018 - Present

    Create 3D models and animations designed for training in the Oil and Gas industry.

  • Character Artist at Boneyard VR
    Freelance Remote, United States of America
    August 2018 - September 2018

    Create a character acording to an establish concept, in a hand painted style and keeping within the triangle count of 10k

    Work under NDA and can only be shown privately

  • Environment Artist (tutorial) at Victory 3D
    Remote work, United States of America
    July 2018 - August 2018

    Create a tutorial on my workflow for creating a Sci Fi environment. This tutorial goes from the initial modeling phase, to the final renders done in Unity using the HD Rendering Pipeline

  • Character Artist at Pavel Kharev (single client)
    Remote Work
    March 2018 - July 2018

    Create a 3D character with a realistic style based on already stablished concept. This included modeling the high poly character to the final textured in game asset.

  • Character Artist at Forged Interactive
    Remote Work, Canada
    December 2017 - January 2018

    Create a 3D character in a stylized format with a low polycount so it can be accesible on mobile

  • Adjunct Professor of 3D Modeling and Rendering at Lone Star College System
    Kingwood, United States of America
    January 2018 - Present

    Teach software related to 3D modeling for games and animation (3Ds Max, Maya, Zbrush, Substance Painter, Unreal Engine, Unity)

    Teach industry standard techniques of asset creation for game engines and product rendering.

    Evaluates students to measure their progress in achieving course objectives and informs students in a timely manner of their progress