Website powered by
Kinetik
High Poly

High Poly

High Poly

High Poly

Kinetik

This is a character for a game that I am developing with a friend. Is from a race of humanoids called Kinetiks, they have energy powers that come from the rocks on their skin.
The main idea was from Brandon Olive, the programmer for this project. I made the concept in Zbrush and then translate it to a game mesh. For this project I use 3Ds max for retopology and Uvs, then Photoshop and Substance Painter for texturing. Most of the texture work was done in Photoshop to get thad stylized/hand painted look, and the PBR materials were added in Substance Painter.
The character model is 8k Vertices.

More artwork